-=[News]=-
26/05/2005 01:33
Block Master is now complete, we had a few “problems” getting the graphics finished but it now looks polished and finished head over to downloads to grab it. Andy has also done some new graphics for whack bat ball which is now the current downloadable version. Im currently working on openGL stuff now and learning the basics, creating polygons, rotation ect. Here’s some screen shots of block master and the new WBB to wet you appetite:

30/03/2005 15:33
Pong now finished, everything added that I wanted it has 1 player and 2 player mode and some tasty old school graphics by my m8 Andrew. Head over to downloads to grab it and play!!
24/03/2005 12:51
Currently working on the classic PONG, collision detection is up and running and so is 2 player mode, need to add AI routines and the scoring system.
23/03/2005
Started work converting the console based adventure into full 2d graphics, the tile engine is more or less complete and so is collision detection and a map editor. Need to implement all the other stuff but im putting that on hold for a bit as I want to revisit some classics such as pong, tetris, snake and breakout.
14/03/2005
Finished the console based Random Adventure game engine. Features:
-Totally Random dungeons
-Random monsters every map!
-EXP system
-Map editor (text based)
-Monster editor (text based)
I still need to make the final few maps for it as I’ve been busy with code but it’s basically finished. Check downloads for the current version and source code.